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D.Gray-man – 2 – The end of the world is nigh

Episode two is our first proper introduction to the spiritual world of D.Gray-man and clear references are drawn from Christian religion (“Noah’s ark”) to better illustrate the show’s strong supernatural themes with an interesting theological substance. To believe in exorcists, ghosts and demons, the obvious truth is that one must then also believe in god. D.Gray-man appears to be about fighting against a prophesized apocalypse, an immediately familiar tale of good versus evil, and Allen’s mysterious powers (described within this episode as “Innocence”) will potentially be a deciding factor when the time comes; his epic destiny well emphasized by the end with a stirring classical tune and his tired gazing into a timeless painting.
I’m impressed and excited to see more of D.Gray-man, but much of it is still by the numbers shounen anime. In becoming an exorcist, Allen must first register with the “Dark Religious Organisation” – their Transylvanian-like headquarters filled with “moody bishounen rival”, “perky yet cute assistant” and “daft but deeply intelligent leader”. Naturally it will take time for these characters to build themselves compelling personalities and I’m more than willing to wait; D.Gray-man’s dark and dangerous world is already deeply involving my curiosity. The action is sharp, creative and hard hitting while Allen himself is an immediately likable and strong central character. I need more!

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D.Gray-man – 1 – Completely coherent and mysteriously atmospheric

Anyone remember Pierrot Le Fou from Cowboy Bebop? How can we forget that floating fat man, screaming with insane laughter as he tears his way through the landscape. I know D.Gray-man may not have the kung-fu style of Spike Spiegel, but “The Earl of Millennium” looks just like Pierrot Le Fou, and also happens to be a sick bastard too.
Regardless that my brain is still hurting from the craptastic shounen epic Kiba, this first episode of D.Gray-man was surprisingly impressive; showcasing suitable levels of gore and supernatural brutality, my ultimate interest in these Shounen Jump adaptations often rests on their mutli-talented casts. Ichigo of Bleach is a dull jock, so I can’t be bothered, but D.Gray-man’s Allen Walker offers a mysterious balance of “dark history” (represented by a striking red tattoo dripping down the left side of his face and an apparently demonic left arm ) with a shockingly pleasant personality. Just from his voice, its obvious Allen has a good heart, and no doubt, he should become a hero worth supporting.
D.Gray-man’s universe is based on an involving snap shot of late-Victorian England, an era full of little details and fascinating quirks- the fashions, the hair styles and the architecture of the time have been captured well, setting an intoxicating and foggy tone from which the supernatural adventure can begin. This undeniably human mythology, covering the classic themes of ghosts and exorcism, builds an important sense of belonging and familiarity for the viewer, lulling us into Allen’s weird and wonderful life, a world still capable of springing a few real shocks and grotesque surprises.
Based on this one episode, D.Gray-man has shown real potential. Completely coherent (compared with Kiba) and mysteriously atmospheric, it immediately reminded me of Fullmetal Alchemist, right down to the tragic truth of Allen’s dangerous profession. I plan to watch more, filled with the hope that this can become an involving and fascinating adventure.

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Hunter X Hunter – First Impressions

I make no secret of my affection for Shounen Jump anime, from Dragonball Z to Rurouni Kenshin, by way of Naruto and One Piece, it’s a genre – incredibly formulaic though it is – that I drag myself back to again and again, pumped and ready for another sweaty training montage and trash talking decidedly diabolical villain. The protracted action, the limitless melo-drama, I just love it.
On to my latest adventure then – Hunter X Hunter; acclaimed by a passionate few as one of the best this genre has to offer, my curiosity was peaked by the fact that it remains unlicensed outside of Japan. In an age where Bleach and Naruto are the most popular anime licenses in the world, it’s odd that Hunter X Hunter is fading into the realms of mere otakudom.
This evening I had the pleasure of sitting down to watch the first two episodes and although this isn’t really a surprise given my track record, I enjoyed them. While the action is hardly jaw dropping eye candy, Hunter X Hunter provides a warm and realistic perspective on the “adventuring” story-line. When plucky young Gon decides to become a “hunter” and track down his absent father, the inevitable parting with his adopted mother is met not with an enthusiastic thumbs up but a sad and worrisome hug, set against a dark red setting sun. Later in episode two, Gon’s naive country-boy innocence sees him stray perilously close to the murky world of child slavery.
This attention to realistic human struggle is perhaps what separates Hunter X Hunter from its peers, that Gon’s road to adventure is paved with harsh and elegant truths about life and love means his growth as a character is all the more heartening.
As you would expect of a Shounen Jump anime, Gon’s personal quest – though central to the story – is but a means to introduce us to a massive world of eccentric hunters, wild animals and colourful landscapes. Fantastical and fun escapism. In comparison with say Naruto, there are no cool ninja head bands or crazy killer moves – Gon’s only weapon is his trusty fishing rod, but with such an emphatic emphasis on personality, he could be fighting with a spoon for all I care, the heart and soul is what counts, and Hunter X Hunter has made a fine first impression.

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Mushishi – 25 – Even without eyeballs, tears run

Although it would be harsh to say Mushishi had been in the doldrums of late, I must admit that the episodes succeeding number 20 have often flattered to deceive. It still looks as gob-smackingly beautiful as ever, but feels like more of a remote beauty, something I can admire but hardly love. I’m rejoicing then that the penultimate fable of Episode 25 is a warm and melancholy return to form.
Mushishi often specialises in a creepy skin crawling kind of horror and 25 plays out as a grotesque and symbolic reminder that our faliure to see into the future — past and present, is a gift, not a curse.
"Even without eyeballs, tears run" utters the female victim of this episode when an eyeball dwelling mushi literally leaps out of her face and into the safe hands of Ginko. I can’t imagine how it must feel to have two gaping holes in place of your eyes, but given our heroine is pleased, one must assume that her powerful ability to see into the future and a hawk-like gift to gaze for miles ahead — even through mountains and trees, yet unable to alter fate, even to avert predicted death, is a painful and chaotic mess to live with. Faced with seeing everything or nothing, she chooses the latter, because with nothing comes freedom.

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Noein – And so we reach the end

I feel like I’ve been watching Noein for years now and writing this entry is daunting. Complex multi dimensional time travel, heart breaking tragedy and gut wrenching friendships. Here is a series bursting with ideas and without breaking into an essay length review, it’s hard to do justice to the sheer narrative majesty of Noein.
I marathoned the last 6 episodes tonight and I’m now lulled somewhere between admiration and confusion. There is no denying Noein was heavy on time travel techno-babble and I’d be lying if I said I understood it all, but still – what a ride! I was first attracted to this series because of its unique art and the final couple of episodes are a total blur of world sweeping conflict and hulking gangly monsters. Experimental is a word I’d use to explain how a lot of this looks- there is a real speed and physicality about the action in Noein, often the character designs contort and take on new styles, but it’s always exciting. We feel every punch, fly alongside Karasu and watch his cape ripple in the wind every time he takes on another crazy opponent.
Almost all of the characters turn out sympathetic yet flawed, and essentially human. Of course at the heart of Noein is the relationship between Yuu and Haruka, but the rest of the cast are just as important (if not more so). For example Atori is such an insane, heroic bundle of pent up emotion, by the end of the series he will surely be everyone’s favourite; the lovable eccentric, tinged with a tragic war torn past and an attraction to self sacrifice, his transformation through out Noein encapsulates my growing attachment to most of these characters. The “flashback” to La’cryma’s younger versions of Miho, Isami and Hasebe was a harsh and gruelling example of utterly captivating characterisation.
The underlying theme of Noein- that no one should try to deny their future (or change the past) – was conveyed with fairy tale elegance. Things never get too dark or depressing, and there are enough laughs and stupid moments to lighten the tone and offer up some rest from the sometimes unrelenting onslaughts of mind bending time travelling theories. The story may suffer from spending a bit too much time meandering in the every day angsty lives of young teenagers but this is merely a passing complaint- when anime looks as exciting as this, and grasps your heart as well as your mind, it’s a winner. Noein is a winner.

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Mushishi – 24 – Bound for Bonfire Field

Another episode that was only average in comparison with Mushishi’s previously sky-is-the-limit standards, “Bound for Bonfire Field” showcased one of the more deadly mushi Ginko has come across but failed to deliver the profound human empathy I’ve come to expect of this magical series.
The main problem is this episode’s frustrating central figure; a female mushishi who arrogantly spurns Ginko’s advice in favour of brashly burning down a field to kill a poisonous mushi, there by destroying countless trees and massacring the surrounding wild life too. Inevitably she (and her misguided neighbours) pay the price for her ignorance, but her evident lack of emotion by the time the credits roll left me feeling somewhat dissatisfied. The allegory of this episode; that fear can drive people to self destruction and that in acting rashly, you end up doing more harm than good, was an underplayed and subtle theme. Many allusions could be made to the real world’s current political climate.
As ever the art direction was fantastic and revelled in some beautiful (albeit short) glimpses of wild animals. Just as impressive was the sad yet alluring sight of a burning field, an entire night time landscape enveloped in flame and ash.

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Mahou Shoujotai – Magical girl anime done good

Having stumbled across the passionate rants and pretty pictures over at the Star Crossed anime blog, I decided I’d take a chance on a magical girl anime called Mahou Shoujotai (also known as Tweeny Witches or Magic-Girl Squad – Alice).
Up until checking out Mahou Shoujotai, my only other experiences of the traditional magical girl anime had been Pretear (surprisingly watchable, if ever so gay) and Sailor Moon (something about a doom tree; I couldn’t get past two episodes without falling into the clutches of apathetic depression).
Despite my concerns that with this being a kid’s anime and all it would be laying on the morals a little thick, it turns out that Mahou Shoujotai is an enchanting fantasy adventure, conjuring up such an inventive, colourful feeling of excitement without ever pandering to the imposed squeaky clean innocence of Western children’s cartoons. Sometimes dark, but always fun and passionate, Mahou Shoujotai never loses its attractive sense of humour amidst a punky visual style and overwhelming fantastical adventure.
The story is- just like Alice in Wonderland- about a girl (called Alice, actually) who somehow falls into a world of magic where witches and warlocks are apparently at war. This is merely the beginning of the story (I’ve only seen up to episode 16 myself) but Alice’s journey, amidst much broom flying, odd creatures and magic spells- is an emotional rollercoaster of forming friendships and dealing with the reality of broken homes.
One of my favourite anime houses Studio 4°C is the primary driving force behind the look and feel of Mahou Shoujotai and their crazy, experimental style works perfectly within the boundless confines of Alice’s strange new world; truly everything looks weird and colourful and fun in ways rarely seen outside of anime produced by Studio Ghibli. It’s rare to find a children’s anime that evokes such a free wheeling, awe inspiring sense of adventure and fun. Mahou Shoujotai is magical in every way.

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Mushishi – 23 – The Sound of Rust

In a village where humans are literally rusting away and being physically covered in (ever worsening) scabby brown marks, only this one girl (Shigure) appears to be immune from the disease. The bitter villagers blame Shigure for their ill-health, curse her existence and treat her as an outcast, and for her part, racked with the guilt of causing such misery, Shigure stopped speaking (to anyone) years ago. As ever, it’s down to Ginko to get the bottom of the mystery of the “Sound of Rust”.
Despite being a relatively straight forward episode by Mushishi’s standards, I still enjoyed the Sound of Rust for its typically emotive human drama. I liked how despite living years of her life in the shadows, ridiculed and insulted, Shigure wants for nothing but to attone for her vindictive neighbours suffering, granting them happiness and peace. It’s often the people who are constantly savaged by such strong hatred that turn out to be the thoroughly good hearted ones. I suppose when you have nothing left to lose, you have nothing left to cry about either.
Sound (as the title of this episode suggests) plays a big part here and Shigure’s voice; or more specifically- her multilayered scream, is suitably creepy and disquieting. Given this spooky sensation, the ending is almost too happy to believe; everything turns out okay (even the villagers are cured) and frankly I’m shocked by just how positively down-the-middle Ginko fixes it all. A refreshing change to get a traditional Hollywood ending for once! Unpredictable as ever, Mushishi.

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Mushishi – 22 – The essence of individuality

By following the mysterious legend of the Uminaoshi, Ginko finds himself on a secluded island. Here it is said that when people die, if they so wish it, they can be born again; in a certain part of the sea, where the light shines even at night, the Uminaoshi mushi lives.
What in essence defines the individuality of a person? Are we all destined to become the people we are today, or are our personalities shaped over time, chiselled and refined by life experience? In a fantasy world where the basic building blocks of life can be reincarnated- a dying mother is reborn within her young daughter- the characters of episode 22 are forced to ask themselves these questions. The resolution, at least as far as our protagonists are concerned, is that individuality is as much defined by memory as by sheer physicality, and hence a young woman eventually sees her offspring not as a living, breathing avatar of her dead mother, but as her true child.
Just like episode 21, the new OVA format of Mushishi appears to mean that the animation has gone up a notch, adding an even finer detail to an already magnificent production. The blood-red sunset shading and sombre colour scheme are wonderfully moody, and the new found rapid fluidity of movement generates an extra sense of electric excitement when the episode climax hits its supernatural crescendo.

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Jyu-Oh-Sei – 10 to 11 – Die, Die My Darling

By becoming the Jyu-Oh, Thor transcends the planet of Chimera in search of the bloody truth hidden beneath the bodies of his murdered parents; after years of waiting, he gets his answers, though it’s not the happy ending he had wished for, and with the thin veil of reality now utterly torn from his shattered grasp, he faces a hopeful future without heritage, without family.
I’m not sure what I expected from the finale of Jyu-Oh-Sei, but given the way this show has slowly fallen from grace, I suppose I was expecting to be under whelmed. That didn’t happen. Unlike other anime, Jyu-Oh-Sei is evidently unafraid of killing off its beloved cast of pretty men and sexy women; indeed, even I was shocked to see Third put a gun to his head and splatter suicide over a bunch of toothy plants.
The last episode was especially exciting and even shocking; as if Tiz romantically dying (for Zagi of all people!) wasn’t enough to throw me out of my comfort zone; I was just as shocked to see that Earth had been destroyed years previous by a giant asteroid. There are some nice concepts hidden within the bevy of bishounen fan-service, not least of all the idea of a planet defending itself against disaster.
As is the case with the rest of Jyu-Oh-Sei, the final curtain suffers from a pure and simple lack of characterization. Although I enjoyed this series, I couldn’t care less about Tiz or Third, and when they inevitably meet the grim reaper, my ambivalence was merely dulled by the fantastic animation; only now do I realize that honestly, I doubt I’ll watch Jyu-Oh-Sei again.
This was a series with such great potential, but its fractured time jumps and quick-fire melodramatic adventures appear to have robbed Jyu-Oh-Sei of any true compassion and impact. Rabid fan-girls should lap this up, but given the complexity of Chimera and the superlative animation from BONES, I can only mark down Jyu-Oh-Sei as superficial eye candy and ultimately, a missed opportunity.