The art of fading into the scenery; introducing Megane

The only way I can think to describe Megane is “a movie for B-type personalities”. It ambles along at a pace that – to the outside observer – seems foreign, but somehow fascinating. Other than that, it’s hard to pin down. The film builds its own internal language of keywords and signs, yet offers the… Continue reading The art of fading into the scenery; introducing Megane

How the Cowboy Bebop ending explains the meaning of “You’re gonna carry that weight”

What is the Cowboy Bebop ending trying to say? It feels like such a waste! Spike doesn’t have to face Vicious, he could just stay with Faye and Jet, leave Mars and fly away, but he doesn’t. No matter how many times it’s replayed, there will always be that choice hanging over Spike in the… Continue reading How the Cowboy Bebop ending explains the meaning of “You’re gonna carry that weight”

The quietness of Cross Game

When writing about Fullmetal Alchemist: Brotherhood, I noted that I think it’s great because it has moments of exciting, fluid animation. I realise that’s a fairly superficial thing to say, but I think it’s true, too, and now, as if to immediately contradict myself, I’m going to write about Cross Game. This doesn’t have great… Continue reading The quietness of Cross Game

Casshern Sins: I wanted to leave my color on my city

Knowing that some day you will die is not a prospect that one’s thoughts tend to dwell on, but in Casshern Sins, when death is everywhere and the land is ravaged with decay, that your life will some day end is impossible to ignore. It’s a feeling that I often get from this show, but… Continue reading Casshern Sins: I wanted to leave my color on my city