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Reviews

I'll ruin you because I love you

Some times, you need not say anything. Merely the way you move, a seemingly insignificant, deft touch, can betray your heart, because context is everything; words have no meaning without it. Your context is your smile, those tears, that sky. It’s a visual thing. When all that you can see might provoke such a strong sensation, words are an almost tragic nuisance, forever contradicting the simplicity of the moment. Episode four of Casshern Sins is visual poetry; evocative; melancholy; beautiful. This is when words are insufficient, it simply must be seen. Like ballet or wuxia, as if on stage, these characters spin, twist and jump, towards and around each other, every movement an indirect, evocative step forward, like feathers carried by winds of fate, blown across red pools and rocky desolation, secretly dancing to the soundtrack, transfixed by an insatiable desire to understand the other. It is emotion in action, confused, joyful, elegant. Have you ever done something, yet felt the exact opposite? That is episode four of Casshern Sins, an animated, beautiful contradiction. Perfectly flawed, just the way I like it.

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Reviews

Actually, Blassreiter is quite good

When Blassreiter started airing in April, I suppose I wasn’t the only one to ignore it, but why is that? Wait, isn’t it obvious? Just two damn words are all it takes.

Studio Gonzo.

In recent years, despite the odd exception, their name has become synonymous with bland, conventional, boring anime. Hence, somewhat unfairly, I had Blassreiter pegged from the start as one to avoid, as a dumb, generic action series. For a while, that seemed to be working just fine, no-one was talking about it, really, especially as The Tower of Druaga, Blassreiter‘s video streaming partner on the likes of YouTube and Crunchyroll, was attracting the admiration of many. Alas, everything changed when I read this timely review at Sea Slugs!; according to them, Blassreiter wasn’t as bad as first thought. It was a surprise for them, and that was enough for me, the mere idea of someone actually enjoying Blassreiter was sufficient enough reason to intrigue, especially as I had expected nothing less than abject failure. Suddenly, excitement had gripped me. This was a new series to watch, a series I knew nothing about, another obscure little adventure.

[12 episodes later.]

I expected a dumb, generic action series, and there is no denying it, Blassreiter is stupid, unoriginal and adrenaline-fuelled. Yet I loved it, because it is fun, exciting and compelling, a kind of back to basics, refreshingly straight-forward action anime that is stylish, well animated and thoroughly well crafted. It harkens back to something like Gungrave, an unashamedly action-packed story that mixes tried-and-tested themes of science-fiction and horror with melodramatic, serious characters. Like Gerd Frentzen.

Note that Blassreiter is set in Germany. Not that this is important, but that’s a relatively exotic locale for anime, right? Anyway, the square-jawed Gerd Frentzen is a champion motorcycle racer who, in the very first episode, has a terrible crash on the circuit and is paralyzed from the waist down. His career is finished in an instant, his life left in tatters, but just as all hope seems lost, a voluptuous scientist, having mysteriously lurked forth from the shadows, springs our vulnerable Gerd in the throes of absolute despair to offer him a delicious reprieve; “Swallow this pill and you’ll be healed!” Suffice to say, she is not exactly telling the truth.

In any other series, Gerd might be the (anti) hero, but six episodes in, he dies. It’s the first in a long line of surprising deaths, but this illustrates an important point, that no-one is safe in Blassreiter. Rather, this is apocalyptic science fiction in the vein of another personal favorite, Wolf’s Rain. The first half of the series concludes at the end of episode 12, an iconic, exhilarating episode, but true to form, this isn’t a happy end. In fact, when a bomb is literally dropped on top of our escaping heroes, via a tearful old comrade no less, such is the sense of hopelessness that one suspects that the end of their world might not be such a remote possibility after all.

Blassreiter is the kind of series where, when a character dies, he has just enough energy left to offer one last, melodramatic speech. I know you might be rolling your eyes, I suppose it is a tad cliche, but regardless, it’s a nice touch, I think, and lends some meaning to that end, conjuring a really quite potent pathos with a sense of tragic beauty. This is a show with colorful motorcycles, huge guns, hulking monsters and military maneuvers, it is stylish, macho and serious, but without that pathos, the rest is merely superficial. I never anticipated caring this much about the characters in Blassreiter, but I do, undeniably, I do. It won’t win awards, but it is solid, exciting and compelling, and that is so much more than I dared hope for.

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Anime Reviews

A romantic interpretation of Kaiba

I was always going to like Kaiba. Even before it started airing, I had, somewhat dangerously, convinced myself that it would be good. After all, with someone like Masaaki Yuasa directing, I had to expect it would special and well, some five months later, here we are again, I just finished Kaiba this weekend.

Lets allay some fears right now. Despite its polarizing visual style and artsy pedigree, Kaiba absolutely isn’t high falutin or pretentious, it is heartfelt and emotional, exciting and twisted, and most of all, character driven. It’s true that Yuasa occasionally indulges in daunting surrealism, no doubt the last episode is a testament to that, but I really hope that you watch Kaiba, because it is lovely.

Well, that’s a half truth. Kaiba is lovely, and sweet, and romantic, but it’s also tragic, and sad, and harsh. I’m recalling a line from Kino’s Journey that comes to mind, that “The world is not beautiful, therefore it is”. This is Kaiba, I think. An idealistic, almost child-like search for some meaning in life within a universe where human memory, the very essence of individuality, is ephemeral, readily transferred into tiny, fragile metal chips and where dreams are copied, fabricated and deleted.

People are weak little things, really. Our dreams are many, and many of them are impossible, but we strive on anyway. One watches Kaiba and feels this romantic melancholy for life, that every person, all of us, might as well be reduced to a grain of sand on a golden beach, one of countless millions, yet we all keep on believing that we can make a difference, or do something important. Sometimes we find happiness, other times not. Kaiba is beautiful for allowing a human life to blossom, like how a flower might sneak through the cracks of a concrete road, only to then be crushed underfoot. A life that was once so hopeful can be extinguished in an instant, lost forever, just another grain of sand. But if life is so insignificant, what is the point of living? Why not just give up?

Above all else, Kaiba is a love story. When Warp and Neiro fall from their lost palace and slip into the amnesia cloud below, Warp’s only concern is for his beloved Neiro’s memories, even at the cost of his own. They roll around in Neiro’s room, drunk, happy, absolutely content within the intimacy of the other’s company, they remain scared, fragile and lost, but they have each other, and that’s enough, I think. Likewise, Popo only realizes the hollowness of his rise to power after his last remaining friend has had her memories erased, “Don’t forget me!” he screams, but it’s too late, everything he strived for has been forgotten. We live for each other, a mother for her son, a boy for his friend, one lover for another. That’s why giving up isn’t an option, our dreams might be hopeless, but they keep us alive long enough to find a friend, a kindred spirit.

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Reviews

Bokurano: … I really wish I could've died on the Earth I grew up on.

I finished Bokurano this weekend, just as planned. 24 episodes in 5 days isn’t bad at all, as I’ve never been one to enjoy marathoning through anime. After all, I ended up needing nearly 2 whole years to catch up with 300+ episodes of One Piece, so, starting and finishing Bokurano in a matter of days is something of a surprise to me, but also a credit to its quality, in that it managed to keep my interest piqued for hours on end.

As I mentioned last week, I think Bokurano is a fascinating story. 15 children are mysteriously tricked into piloting this giant robot (called ‘Zearth’) to fight off a string of ‘alien invaders’. If they choose not to fight, Earth will be destroyed. If they lose their fight, Earth will be destroyed, and after they win, the pilot selected for that one battle will die. It’s a rigged game with no winners and the children have no hope of escaping this fate, so inevitably, their lives take on a new meaning. Knowing full well their days are numbered, they are forced, perhaps for the first time in their young lives, to find something worth living for, or rather, something worth dying for.

These children are not your cliche anime characters with green hair and big eyes. They are normal, almost dull-looking teenagers. They have parents too. I’ve noticed that, for whatever reason, parents don’t often play a big role in anime. From Code Geass to Macross Frontier, there is always a convenient excuse contrived to explain away why parents are absent. I suppose teenage megalomania wouldn’t be quite as enthralling if our mini-Machiavellis had to be in bed by 10pm because it’s a school night. What I’m trying to say is that, in this way, so much anime is an adolescent fantasy of independence, far removed from reality, but Bokurano is a satire, an unflinching critique of modern life. It doesn’t pull punches.

One of the most memorable arcs is that of the unfortunate 7th grade girl, Chizuru Honda. She falls into a love affair with her handsome school teacher, who also happens to be a paedophile. He exploits her naivety and seduces her, sets-up hidden cameras in his apartment and posts pictures of them ‘doing it’ online. All this and he starts dating Chizuru’s older sister too. So, when it’s her turn to pilot Zearth, Chizuru guns straight for her school and the bad teacher, but just as she is about to stomp him into the ground, her sister jumps in. If killing the teacher means killing her sister, Chizuru can’t do it. That, ultimately, is her reason for fighting; when she wins, and therefore dies, it’s all for her family. Moments after her death, it’s revealed that Chizuru was pregnant.

It’s not a story that shies away from controversy or taboo, but not every character arc is as tragic or as dramatic as Chizuru’s was. Some are saccharine to the point of nauseam, others are uneventful, or mundane. Such is life; people have their own ways of finding value and beauty, often in obscurity. As much as Bokurano is rife with social commentary and attacks on commercialism, that these children find real reasons to live, and die, is important.

When they are first contracted as Zearth pilots, it’s worked so that their favourite chairs are placed in the cockpit. Each chair is unique to that pilot, built in a way that’s so personal and symbolic of its owner’s personality. Plastic, artificial and rigid, or small, soft and humble. Apparently, you can understand a lot about someone just by examining their favourite chair; it’s a quaint, lovely touch. Likewise, each child faces an alien mecha that’s designed to look more like a moving Rorschach inkblot; a visual interpretation of their innermost fears and anxiety. That, really, should say all that you need to know about Bokurano, it’s the kind of science fiction that works best as symbolism and morality, about trying to find worth in living, and dying, as a completely normal, insecure, fragile, imperfect person.

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Reviews

The meaning of life, according to Ghost Hound

There’s a field of thought which postulates that the only reason this universe exists is because we humans do. […] I’m consumed by the thought that this world itself may be nothing but an illusion. That “Snark” in the Abstract World may be my real self, and my physical body here just a hologram.

The suggestion that there might be a level of consciousness beyond the physical realm has fascinated people for thousands of years. Are we tied to these bodies forever, or, could this vague concept of “we” be a mere illusion; a solid container that our ‘ego’ is ready to transcend at any given moment? Science has one answer (neurology), religion offers another. While striving to understand this ambiguous essence of our individuality (or “soul”) forever remains man’s greatest quest in life, it’s ironic that the only true answer lies in his death. Ghost Hound is a very literal attempt to answer, or at least, ask those same questions.

Looking over his work, investigation of spirituality often appears in the writing of Masamune Shirow. After all, his most famous creation is Ghost in the Shell; the whole concept of which is built around cyborg Motoko Kusanagi’s search for a (or indeed, her own) soul. Within four episodes, Shirow‘s Ghost Hound has established that several characters are capable of interacting during out-of-body experiences, but unlike Ghost in the Shell, it isn’t so concerned with trying to discover, or define, that ‘ghost’ as much as how our perception of that existence remains shrouded in mystery; a mystery not even fathomed by scientists who boldly claim to understand life and enjoy “playing god” with their genetic experiments under the guise of medical advancement.

Ghost Hound: Miyako

Masamune Shirow: “The present animated TV series has slightly changed the original theme and focuses on the “loss of unworldly power and transformation to an alien being called adults” as it reveals a story of three junior high school students coming into contact with the adult world.

All this talk of spirituality is brought to the fore by Ghost Hound‘s intimate portrayal of loss of youth. Taro’s family still haven’t come to terms with the death of his sister; his grieving mother continuing to lose grip of her sanity. Makoto’s family were blamed for that death; his mother abandoned him and his father committed suicide. Masayuki’s family are just plain loveless and cold. Haunted by this past (and present) trauma, the boys bond together and adventure into a world of ghosts and imagination. People (including Mitsuhisa Ishikawa (the president of Production I.G)) have compared Ghost Hound to Stand By Me, it’s a great comparison because despite its sci-fi overtones, it’s a very emotional and moving coming-of-age journey that deals with a group of kids who, up until this point, haven’t been able to cope with the tragedy that has forever tainted their innocence.

Ryutaro Nakamura: “In an extreme sense, one could say that human existence itself is horrifying. And there are many approaches and directions we can choose in the process of speculating about what exactly this thing we call “existence” actually is.

Director Ryutaro Nakamura, whose previous work includes Serial Experiments Lain and Kino no Tabi, is interesting, in that he regularly blends his artsy, abstract touches with symbolic human drama. Ghost Hound could quite easily degenerate into an alienating Ergo Proxy-esque philosophical exercise, but it never felt like that for me, it’s as if I can always understand what he’s trying to say. It’s quite an achievement when you consider that Nakamura and writer Chiaki J. Konaka have created a story here that regularly ponders mysticism and spirituality without ever compromising intimacy of feeling with the viewer. In particular, I’d like to note Nakamura‘s distinct use of sound; the almost negligible humming of power cables over head, the constant whirring of machinery and the dissonancent noise of a badly tuned radio. His unique mingling of discordant, unnatural sounds often creates an atmosphere of surreal ill-ease.

In 2008, Massey University professor Brian Whitworth stated that all physical phenomena in the universe can be explained in terms of information. Therefore, what we perceive as reality is in fact a virtual reality run by someone on a computer.

I still haven’t seen the last episode of Ghost Hound and I’m not convinced I’ll find an easy answer to every question it has raised. But that’s fine. In this case, being thought-provoking is enough. I don’t want a scientific explanation to try and rationalise the supernatural, or reality, or the source of life. The mystery is more engaging and more important than any answer.

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Reviews

First impressions of Kaiba: big surprise, I loved it

Apologies, I know things have been quiet around here of late. While everyone gets so excited about all this new anime airing in Japan, I just get tired of it. There’s too much to watch, too much to read and too much to say. It tires me out just thinking about it, so, despite having downloaded first episodes of 9 different anime last week, I’ve watched merely two. One was Code Geass, which, true to form, was great, stupid fun, and the other was Kaiba, a show I’ve been anticipating since, well… forever. But wait, Kaiba hasn’t been fansubbed (yet), right? Such enthusiasm forced me into yesterday’s impulsive decision; I decided to watch it raw. For the record, my understanding of Japanese is next to nothing and never before have I bothered to watch anime untranslated, but, at this point, I may as well just quit anime blogging if not inspired by something like Kaiba, something that’s so completely new. Code Geass R2 isn’t new; it’s just the same old collection of genres with a different lick of paint. Mecha, shonen, shojo, moe, harem, sports, we’ve seen it all before, but let me tell you this, you’ve seen nothing like Kaiba. Asked to describe the story, director Masaaki Yuasa mentioned suspense, romance, science fiction, comedy and action, and depending on your perception, it’s all of that, or nothing, but at least it’s new.

I won’t bother with an extended episode synopsis, as aside from my noted lack of comprehension regarding the Japanese language, Owen and BluWacky have recently posted some fine coverage on their blogs too. All I really want to say is that I liked it, a lot. With an aesthetic that’s part Astro Boy-era Tekuza, part Flintstones, it certainly looks different. It’s nothing like Yuasa’s previous work, Kemonozume, where the characters were grungy, gritty and blue (in the greasy, erotic sense). Here, the designs are clear and bright, as if lacking sophistication, an obvious ploy to violently contrast a playful, child-like aesthetic with a disturbing reality tainted with memory-stealing and body swapping. I’m reminded of Roald Dahl’s twisted style of storytelling, especially The BFG; all the excitement of Sophie’s wide-eyed adventure into a hidden world of friendly giants, offset when she discovers that they munch on humans.

The evocative visuals are well-matched by a soundtrack that’s ambient, electronic and artificial, yet emphasizes the fantasy and excitement on screen. In truth, it’s wonderfully apt for Kaiba, as a story so removed from reality shouldn’t sound familiar or contemporary; in particular, the opening and ending sequences are beautifully presented; setting the tone for what is an escape into a dream-like, distant plain of imagination.

People might think I’m talking this up because it’s different, because it looks weird. If that were the case, I wouldn’t be writing this now. It’s true that it’s unconventional, you won’t immediately feel empathy for the characters, or understand their feelings. You have to be prepared to submerge yourself in Kaiba, to accept things that might be unrealistic and weird. In this sense, it’s absolutely authentic animation; the product of boundless imagination, and it works because, despite everything, it still feels human; funny, weird and sad. I hope you like it!

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Editorials

Lohengramm's advantage; contrasting dictatorship and democracy

A statue of Rudolph Von Goldenbaum, Emperor of the Galactic Empire

Though Legend of the Galactic Heroes might seem like a Death Note style dual of fates fought between two talented leaders (Reinhard von Lohengramm of the Galactic Empire and Yang Wen-li of the Free Planets Alliance respectively) it is what they represent, as much as who they are and what they believe, which is just as riveting; a contrast of dictatorship and democracy and the ways in which both political systems are essentially imperfect and doomed to a rapid degeneration.
Political and military dictators are demonised in the modern world, but Legend of the Galactic Heroes dares to suggest that its own peerless commander, Reinhard, is not as much an ignorant, soulless monster as a power-hungry genius riddled with insecurity. Though his methods can be callous (allowing a massive nuclear strike against his own people to swing public support in a civil war wasn’t his finest moment) he has displayed fundamentally good intentions, galvinised his people under a united cause and rebuilt his corrupt government into an aggressive and forward thinking force. But for all his strengths, the dictator’s worst enemy isn’t the present day, but the future, as decadence, complacency and arrogance takes hold.
By its very nature, the quality of a dictatorship is transient, being as it is limited to the strength of one man and his subordinates. Because there is no freedom to vote for a new leader, that power to control millions passes to the privileged few; nobles, friends and family not necessarily ingrained with the quality to lead a nation. As the ideals of that original generation dilute through time, the dictatorship becomes a dynasty. Rather than earn it, people are born into power and become arrogant. They no longer represent, or even understand, the man on the street, they fight for their own petty and corrupt reasons; power for the sake of power. Eventually, the common majority will grow wary of being ruled by those with no understanding of them and, put simply, a revolution is inevitable. This is exactly what happens during the first season of Legend of the Galactic Heroes, as the impotent Goldenbaum dynasty, having grown weak and arrogant through generations of inbreeding, is completely shattered by Reinhard von Lohengramm‘s tactical nous. They have no answer to his genius because none in their privileged ranks can match his desire or intelligence to succeed. In such a situation, the death of a dictatorship is inevitable, but it remains a long and drawn out affair.

Ale Heinnesen, hero and saviour of the Free Planets Alliance

In these regards, democracy is the antithesis of the dictatorship’s long-term weaknesses. Most importantly, the populace has the right to remove the leaders they deem incompetent. Ethically, it’s a better system, but at times of war, democracy faces a distinct disadvantage against the likes of Lohengramm. While the Galactic Empire moves with the poise and clarity of its talented protector, the Free Planets Alliance is bogged down with bureaucracy; days, even weeks, can be wasted in discussions and votes searching for agreement.
While a dictatorship can condition (propaganda) its people into believing anything, a democratic government is tasked with offering an unbiased education system and, vitally, freedom of choice and speech. The Galactic Empire can conscript soldiers, but the Free Planets Alliance cannot; capitalism takes hold as the public, quite rightly, chase their own desires and become reluctant to fight a war that, for them, means little. Politically, the government is mired in corruption; money-grubbing politicians content to delay vital processes for the sake of their own gain. In Lohengramm‘s Empire, such hesitancy would be warmly greeted with execution, but in the Alliance, long inquiries, investigations and proof are required.
Where do I stand on all this? Though I believe a dictatorship like Lohengramm‘s can work, it still relies on the fundamental good nature and whims of one man. If the Empire triumphs, will Reinhard (with shades of Gurren Lagann) step aside and offer the people a chance to elect their own leader, or will the Empire have to live with another gradually failing dynasty? Democracy is a better system and offers a safer future for the human race. However, without the luck of discovering Yang Wen-li, I expect the Free Planets Alliance would have long ago fallen into Lohengramm‘s hands. Obviously, democracy is ill-suited in times of war, and though it has survived in Legend of the Galactic Heroes, I wonder if that’s merely an illusion conjured by Yang Wen-li’s talent? And if one man is so important, isn’t that an (albeit ambiguous) form of dictatorship any way?

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Reviews

The light of dawn always comes right after the deepest darkness

Reinhard von Lohengramm of the Galactic Empire

Writing an anime blog is frustrating. Either through lack of time or energy, I just haven’t felt the inclination to set aside an afternoon to write about something. I guess that’s more a reflection on my recent viewing habits than anything else, because since finishing with February’s Ookiku Furikabutte, I’ve not been able to immerse myself in a series to the point where I could contribute any kind of worthwhile, extended writing. Indeed, I was hoping to uncover some inspiration after catching up with two long time favourites, Naruto and One Piece, but to be honest, neither are firing on all cylinders at the moment. So, I’m sorry, dear reader, if things have seemed on the short side of late, but that I’m here now is as sure a sign as any that I’ve found something new to light the night; it’s an old flame I’ve been sheltering for too long, Legend of the Galactic Heroes.

Reinhard von Lohengramm enters the Royal Chamber

There’s no easy way to describe Legend of the Galactic Heroes. It is, in many ways, the crowning achievement for an entire generation of anime creators, a nigh-on ten year production that ran from 1988 to 1997 and stretches across 110 episodes. Quite remarkably, it contains the largest voice cast for any known animated production. All these artists, directors and actors, they lived through (and even worked on) such influential space operas as Mobile Suit Gundam, Macross and Space Battleship Yamato, and before retiring, they created this as a tribute to, or culmination of, their beloved star-fairing era. Essentially, Legend of the Galactic Heroes is that generation’s parting sentiment, their last, glorious hurrah, its opulent texture and poetic scope sweeping through distant stars to study man’s political, historical, romantic lust for power.

Reinhard's best friend, Kircheis, and his sister, Annerose

We have two protagonists at the heart of this story; ambitious aryan Reinhard von Lohengramm of the Galactic Empire (based on 19th century Prussia, hence the German names) and reluctant tactician Yang Wen-li of the Free Planets Alliance. By the time both men, notably younger than their peers, come into power, their sides have been fighting a war of attrition for over 100 years. Lohengramm’s lofty ambitions were set in stone when his beautiful older sister, Annerose, was bought (as in, with money) by the Kaiser to be his concubine. Reinhard rises through the ranks of the Empire’s military, gaining more and more power with each success, striving for the ostensible goal of winning back her freedom, though, with every passing victory; one wonders if he’s not planning to control the galaxy itself. Yang Wen-li is the exact opposite, in the sense that he isn’t driven by any lofty ambition, he doesn’t want to fight, and only does so out of loyalty to his comrades and for the sake of forging a peaceful future. Right from the start, there’s no real enemy to speak of, simply these two men on opposite sides of the fence, arch-rivals, geniuses, as fate would have it, striving for a better tomorrow.

Iserlohn about to fire the Thor Hammer

Their characterisation sets in motion this massive struggle for power engulfing man’s last frontier. So far, I’ve only seen up to episode 10, but during the first two episodes alone, over one million lives are sacrificed in battle. Much like Word War I, people are lost in their thousands, like pawns on a chess board at the hands of incompetent, pig-headed commanders too proud to quit. Also, there is a big Star Wars vibe, not least of all from the Empire’s gigantic fortress Iserlohn and it’s likeliness to the Death Star; the structure’s super-weapon, aptly named the “Thor Hammer”, can scythe through surrounding space-fleets with lightning force.

Yang Wen-li

I don’t want to write much more for fear of never ending; ultimately, this is a mere introduction to a series that’s all about social and political commentary, it’s so thought provoking that only a detailed, blow-by-blow study would suffice. Maybe that sounds intense? You’d be quite right; Legend of the Galactic Heroes is a concentrated, hard science fiction story heavy on philosophical dialogue (though not exactly at the level of Mamoru Oshii), military tactics and political manoeuvring. It has a wonderful, emotional score; rousing, soul-searching theatrical orchestra, utterly befitting for a story set within the Sea of Stars, where the whims of a select few carry the ideals and hopes of an entire generation.
You get the feeling that this is it, this is why I watch anime.

Categories
Editorials

Blame! Adventure-seeker Killy's Cyber Dungeon animated

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If there’s one genre I’m always likely to love, it’s dark, heavy science fiction. As attested by the bitterly disappointing Ergo Proxy and Oshii’s philosophically-loaded Innocence, it’s a subset of anime that’s prone to artistic pretension of the highest order, but even still, when it works, as in the case of the viscerally despondent Texhnolyze, it’s impossible to ignore. The “Blame!” manga series is another example of such a beautifully drawn, deep science fiction story that’s just aching to be animated. Thankfully, the Japanese are beavering away on it right now and if these newly released clips (from which these snapshots have been taken) are anything to go by, we might just have another winner on our hands.
Though I’m not the biggest fan of CG anime, it’s perfectly suited to such a vastly-futuristic, almost-alien world like that which is at the heart of “Blame!”. “The City” is a megastructure (Dyson sphere) that’s long since grown beyond all human control; gigantic mechanical builders have been expanding its borders for hundreds of years, and now, even the moon is incorporated into the forever stretching landscape. By way of finding the last few humans born with Net Terminal Genes, Cyborg Killy’s mission is nothing less than to stop this constant building, but standing in his way are countless tribes of transhuman, twisted Silicon Creatures.
Though it sounds action-packed, so much of what’s so good about “Blame!” is simply in tagging along with Killy as he climbs through the empty, decaying levels of long-since deserted dystopia. It’s a skyless, desolate story constantly emphasizing the claustrophobic, limitless walls of metallic architecture and dotted with moments of organic, hopeless violence.
If the trailer is anything to go by, I can’t wait to see this animated.

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Categories
Editorials Music Reviews

Musical memories of Gurren Lagann, recalling a whimsical dystopia

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Not sure how I missed this, but the full soundtrack for Tengen Toppa Gurren Lagann was released recently; that’s 51 tracks of epic, exciting, heavenly music, and even better, it contains the one song I’ve be longing to hear since late-July. I’m talking about track 13 on Disc no.2; the translated title is “The Days Become a Traveller of a Hundred Generations”. For such a haunting, ethereal tone, it’s heard only once in the anime itself, during the first half of episode 18, but this single sequence, just a mere few minutes in length (may as well be an eternity), and the awe-struck feelings it conjured inside me, have long since remained close to my heart.

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We begin around the 5:40 mark. Simon’s in the Gurren-Lagann, frantically searching for Nia. Before he can launch into the neon-lit sky-line of Kamina City, he’s curtailed by (the now-teenaged) Darry and Gimmy in their colourful Gulaparl mecha. They try to persuade Simon from needlessly worrying the citizens by flying around in the iconic Gurren-Lagann, its heroic image having come to represent the desperation of humanity’s recent past. In response, he just separates from the larger Gurren and brashly explodes into the clouds above, continuing his search for Nia regardless of their complaints.

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The atmospheric music really kicks in as Simon tours the sprawling Kamina City, its concrete streets and sky-scraping buildings bathed in the warm, comforting glow of electricity. The architecture is strange and fascinating, having been influenced by the Gunmen style of design, strange faces; giant and carved from stone, protrude from the buildings, expressions half concealed by shadow. The Spiral King’s huge fortress, the smiling Dekabutsu, overlooks the rapidly developing city below, as worried search-lights scythe through the starry night sky.

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The thing about this sequence and why it sticks in my memory isn’t anything to do with the characters or drama. It’s the clash of TTGL’s surreal reality with our conflicted, modern world. The way everything looks so familiar and yet, it’s dream-like too. The oppressive stature of the city, the huge stoney faces passing judgement on and manipulating the residents below. We immediately sense dystopia; a city that’s grown cold, twisted and without feeling. Suddenly, this is a world that’s alive with texture and detail. The song speaks of those feelings, a kind of knowing, regretful, beautiful sadness.